Every level begins and ends with a cutscene that wouldn’t look out of place in Plan 9 From Outer Space. The entire game is set in the world of a 1950s sci-fi movie, and as someone who loves ’50s sci-fi movies, it’s amazing how much the developers get right. If you’re not a fan then this probably won’t be the title to make you a believer.īut does Unstoppable Gorg ever bring atmosphere. If you love tower defence, you’ll love this. In the end, it’s a solid tower defence game that has a nice, active aspect to things in terms of moving your towers around, but doesn’t really bring much innovation to the gameplay table. You can also unlock a challenge variant on each level, which switches up the level premise. Sometimes a level won’t allow energy-increasing satellites, or will double the number of units, but this basically ends up serving as a fun New Game Plus option to continue on with. If you manage to wipe the floor with that, there’s an arcade survival mode that becomes more complex as you unlock medals, and there are a ton of fun Steam achievements to unlock. There is a ton of replay value, as each mission offers four difficulties and tracks how many medals you earn in each. When we upped the difficultly, it proved to be fairly tricky. It’s not a lengthy game, and we managed to speed through the main campaign mode on easy in approximately four hours, although we didn’t unlock too many medals. For example, completing the money goal unlocks a challenge mode version of the map, while completing the research goal gives you tokens that unlock further upgrades for many of the satellites. The trick is that some of the medals usually reward you in some way. These involve things like not losing any satellites, accumulating a set number of research points from labs, or becoming filthy rich. For example, one mission might have radiation that slowly saps your tower’s health, while others lock certain orbits to prevent pivoting your towers, and one mission has the orbital spots rotating wildly out of control, The levels are well-designed and interesting, each one usually including some kind of distinct trait or quality to distinguish it. The difficulty is pretty nicely tuned, and even on the easier difficulties you need to use actual strategy instead of spamming attack towers to earn medals. The trick is to figure out how to handle things when multiple paths of Gorg are rushing towards you while still meeting certain level goals. At the start of each level, you can pick a selection of satellites from the unlocked satellites list in the toolbox to bring into the mission. You can build this limited variety of satellites at specific points orbiting your planet, each equipped in its own special way to fight the Gorg. The main hook is the flexibility allotted to you: the aliens often change their planned paths but your towers are on a rotatable circle, so you can reorient them to the most effective spot. Each of the 21 missions involves one or more motherships sending a variety of meandering aliens to abduct your hapless population. The game has you tasked with protecting the human race from the villainous alien race the Gorg and their evil alien allies. The main gameplay may be pretty traditional, but the game has an amazing and unique retro 1950s vibe that manages to set it apart from other games. This game is a new take on the tower defense genre. Unstoppable Gorg is another new indie release on Steam for both PC and Mac (as well as iOS).
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